Saturday, August 29, 2009

New XNA Curriculum Resources

· Introduction to Programming Through Game Development Using Microsoft XNA Game Studio

· Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 1: Computers, C#, XNA and You

· Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 2: Programs and Colors

· Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 3: Getting Player Input

· Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 4: Displaying Images

· Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 5: Writing Text

· Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 6: Creating a Multi-Player Game

· Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 7: Playing Sounds

· Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 8: Creating a Timer

· Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 9: Reading Text Input

· Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Text Sample Code

Here is a quick overview of the first item in the list.

Learn the underlying skills and principles of software development--as you design and build your first games for Xbox 360, Windows, and Zune.

Designed specifically for students with no computer science background, this curriculum teaches the fundamentals of C# programming and the XNA Game Studio framework--for skills you can apply to game programming and beyond.

· Write code to create and control game behavior

· Build the game display--color, graphics, text

· Create multiplayer features

· Capture and cue sounds

· Process input from gamepads and keyboards

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