- Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 1: Overview, Installation, MonoGame 3.0 Project Creation
- Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 2: Creating the Shooter/Player Asset of the Game
- Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 3: Updating Graphics using Content Pipeline with MonoGame
- Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 4: Adding and Processing Player (User) Input
- Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 5: Animating the Player/Ship and Creating a Parallaxing Background
- Building a Shooter Game Walkthrough – Part 6: Creating Enemies and Detecting Collisions
- Part 1 of 9: Creating a Complete Windows 8 Game (minus the game) – Overview
- Part 2 of 9: Creating a Complete Windows 8 Game (minus the game) – Planning
- Part 3 of 9: Design Aesthetics
- Get your app or game in the Windows Store– Part 1– Generation App and DreamSpark Account Creation This well get students started with Dreamspark and a developer account for Windows Store apps.
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